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- Path: Norway.EU.net!usenet
- From: patrick.hanevold@login.eunet.no (Patrick Hanevold)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Date: 24 Jan 1996 04:41:21 GMT
- Organization: EUnet Norway
- Message-ID: <899.6597T289T1266@login.eunet.no>
- References: <4dun46$cnu@metro.ucc.su.OZ.AU>
- NNTP-Posting-Host: pc5.asker-pm2-1.eunet.no
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
-
- >> can be thrown in the bin because VBR just happened to move from $0 to
- >> somewhere else (I've never figured out what it actually does to make life
- >> impossible for so many programs).
-
- >The fact is that most HW bashing code fails because of lame assembler
- >coding, and no because of something specifically to do with the fact that
- >its hitting the HW.
-
- >If you follow all the guidelines outlined in the HW manual, your HW code
- >will work on all Amigas.
-
- Well.. Actualy they BANG the hardware in the C= HW manual.
- They even use Abs. addressing, and don't care to Allocate the memory first.
-
- >This means that if you wanna hit interupt vectors, you have to read the
- >VBR. If you do so, your code will work, regardless of where the VBR gets
- >moved to.
- They banged this too. :)
-
- <sb>Patrick Hanevold - Virtual Reality developer
- <sb>patrick.hanevold@login.eunet.no
- <sb>Amiga and official Be developer
-
-